Sunday, August 14, 2011

[Pets] Journeys Guide

Recently we saw introduced into the game the ability to send our pet on Journeys. Once this was implemented in the game I decided to try it out and see what was available, how it worked and what could I get out of it.

So here is how it works. When you open your Pet Panel, if your pet is recalled, you can click on a new button located on the pet frame of each of your pets (in the picture, this is marked with a number 2). You can only send out one of your pets into journeys. This means there's no profit in being a Tamer.

Once you send one of your pets in a journey he disappears from the Pet Panel and shows up on the Pet Journeys panel. The Pet Journeys panel can also be opened with the Journeys button on the Pet panel (the number 1 in the picture).

All you have to do on the Pet Journeys panel is to select one of the available Journeys and click the OK button which is next to the Recall one. It isn't showing because I already have my pet on a Journey, as you can see from the green bar with the countdown timer at the top.

Once the Journey ends you will have another button show in the Pet Journeys which says "Rewards". Click it and you will get the rewards your pet collected during its journey.

To have your pet available to you once again (i.e. be on the Pet panel) you need to press the Recall button on the Pet Journeys panel.

That's it for basic interface.

Journey Requirements
All Journeys require companion points, at least one daily try available and a certain amount of time. Some journeys also require special items.

Companion points are specific to Journeys, this means you can only spend them by sending your pet on journeys. They have no other value, as far as I know. The amount of points each journey requires is listed on a column in the Journeys list. So use these wisely. You can get more companion points by:
  • Trading Interaction points for Companion points. This is done using the exchange interface in the Pet Journeys panel. So keep that in mind when spending your companion points.
  • Spiritual Whistle or Hick's Whistle. I haven't yet acquired one so I don't know exactly how to obtain these. I'll update this post once I find out more about it.
Each Journey has a certain real time duration. This value also shows up in a column in the Journeys list.
  • Daily tries. This means you can only do this Journey this amount of times today. This value can be affected by your own daily tries on certain quests, such as Cooking Tutorial, God's Trial, etc. This is the last column in the Journeys list.
  • Pet scrolls. These are a new variety of items and are required by some Journeys. There's the following scrolls available: Pet's Trial Scroll, Pet's Elemental Scroll, Pet's Fissure Scroll.
  • Other requirements such as Explorer's Guild scrolls or Lionheart Scrolls.

Generating Interaction Points

This is a tricky one. First of all, interaction points are a per pet stat. You can check the amount of interaction points your pet has by checking the mood (marked in yellow on the picture to the right). You gain 1 interaction point every 5 minutes while your pet is summoned and only that pet gains those interaction points. This is pretty much a very good reason why you should have your pet summoned at all times.

How to do Journeys

I haven't tried them all but I've tried a few already. I will update this post as soon as I have more info on other Journeys.

First of all you should select your pet with the highest level, the best quality (between normal, green or blue) and the most Talent levels. This is because the time required for each Journey is reduced by a certain percentage based on these 3 things. You can check how much each thing affects the time of each Journey by hovering over each of the icons I signaled with the numbers 4, 5 and 6 on the picture above.

At least once a day you should do the Lone Adventure or Pet's Odyssey. I've tried the Pet's Odyssey and, just like it says on the tooltip info when you hover over it, it just gives a chance to get an Advanced Pet Essence when comparing with the rewards from the Lone Adventure. But, from my personal experience, Pet's Odyssey has a better chance to give good rewards. Here's my results:
  • 4x Lone Adventure netted 6 Newborn Energy Potions, 1x Pet Elemental Scroll
  • 4x Pet's Odyssey netted: 2x Pet Elemental Scroll, 2x Pet Fissure Scroll
As soon as you have a Pet Trial Scroll, a Lionheart Scrolls and 100 Companion Points don't even think about it. Immediately send your pet on a God's Trial Journey. The amount of experience is far greater than doing the run yourself, even with the Lionheart Scrolls and all.

What Journeys should I do on a daily basis

So, to sum it up, try to do the following Journeys on a daily basis:
  1. Pet Odyssey or a few runs of Lone Adventure to get a chance of earning Pet Scrolls
  2. God's Trial Journey. If you have the Pet Trial scroll, Lionheart scroll and 100 companion points (exchange interaction points if you need to) then do the God's Trial Journey. Plenty of experience.
  3. Run Girl Run. Do this if you require Recharging Star Shards. It's 25 companion points, so you can't do this everyday unless you get a hand on some points on top of exchanging for interaction points.



Sunday, August 7, 2011

[Profession Guide] Scavenger and Armorsmith

I finally reached level 40 and was anxious to try out two new professions. This meant that I had to freeze one I already had and pick up Scavenger and Armorsmith. I chose those two because Scavenger is necessary for Armorsmithing.

I'll cut right to the conclusion by saying that Armorsmith, unless something still eludes me, is definitely not something to have unless you have lots of Gold Coins to spend. Scavenger on the other hand is very handy for money making. And with the money you make from scavenging quest rewards or cheap items from the auction house you can make enough Gold Coins to buy the items you need.


Freezing a Job

Just like it says, freezing a job means the job will be frozen and you get a Job Point to spend wherever you want. A frozen job means you cannot gain more Job Experience but you also don't lose any progress/recipes you had for that Job. To freeze a Job you need Wisdom Fruits. As fair as I know there's only two ways to obtain these:
  • Eyrda Boutique (costs 120 eyrda leaves to buy one)
  • Certain quests and on some Achievement Trophies.
Once you have your Wisdom Fruit just open your Job interface and click the Freeze button on the bottom-right of the Job panel. After that just select the Job you wish to freeze. I chose fishing simply because it's boring and consumes too much energy too easily. Besides, there is no real profit in fishing. More so if you compare it with Botany. The only real alternative would be to freeze Mining, but since I will be needing mining once I start Jewelcrafting at level 45, that wasn't an option.


Scavenger

This is a very useful profession. You can turn green quality items (as long as they have a level requirement above 40) and blue quality items (above level 30) into useful stuff for Armorsmithing and Weaponsmithing.

Green quality items level 40-49 are turned into a random set of 2 splinters. There are 4 types of splinters:
  • Illyfue Splinter
  • Mylvada Splinter
  • Vyda Splinter
  • Tytan Splinter
Level 30-39 Blue quality items are turned into a random set of 2 splinters and 2 prisms. The Prisms have also the same name as the splinters:
  • Illyfue Prism
  • Mylvada Prism
  • Vyda Prism
  • Tytan Prism
I usually just sell at the Auction House whatever I got. I have a series of rules to set my prices. First, I always check the market to see how much I can get from an item. Then I have certain minimum prices for items. So if the market is too low I don't put them for sale. If the market is REALLY low I even buy the items and stock up. I usually put the splinters for sale between 10-20 silver each and the Prisms between 30-50 silver. This gives me a 20 silver income on greens and around 80 silver on blues. So as you can see, if I can buy blues under 60 silver and greens under 10 silver, I do it. The rest is just profit.


Armorsmithing

I will be very brief since I chose not to continue this profession. First, you have to spent 70 silver for each recipe. Each recipe (at level 1) has the following requirements:
  • 3-6 splinters of a certain type
  • 3-6 splinters of another type
  • 6 Red Quicksilver Ore
  • 10 Vigor (YES! 10!)
The recipes are not for Blue Quality items, it's for Green Items. And as far as I understand it, you have a chance at creating a Blue quality item each type you create a new item. This would put the cost, in terms of Gold Coins, for each item in the range of 66 silver up to 1 gold and 20 silver. Sure, you might do awesome stuff but I'm not sure how this profession could turn into an actual profit.